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PLAYER
PLAYER NAME:
PRONOUNS: she/they
CONTACT:
OVER 18?: and then some
CURRENT CHARACTERS: n/a

CHARACTER (CANON)
CHARACTER NAME: Nicholas D. Wolfwood
CANON: Trigun Maximum

CANON SPECIES: Human
CANON AGE: uhhh… 23? But he looks nearly 40.

APPEARANCE: hotlinking like a jerk

CANON BACKGROUND: Ye olde fandom.com entry for Wolfwood

PERSONALITY:

— Protective: He's a human shield, by choice. His entire life has been sacrificing himself to protect others -- as a young child he took on babysitting responsibilities in the orphanage he was raised in, then he was taken by a cult and trained to be an assassin. He murdered his instructor in part to protect the kids at the orphanage from having to follow in his footsteps. While traveling with Vash he argues with the man constantly about keeping himself safe, and kills people several times to protect Vash and others. His entire story arc is putting himself in danger to save others, up to and including his death, protecting the orphanage from the cult who originally made him an assassin.

— Pragmatic: There's not a lot of hope in Wolfwood's worldview, but this just means that he can make hard decisions when everyone else around him is struggling to accept what has to be done. He's very much a glass half empty kind of person, who sees things "as they are", rather than as they could be. A bad person should be killed, in his view, rather than risking them causing more pain in the future, and he's willing to be the one to do the killing.

— Big brother: Even as a child, Wolfwood was a caretaker for the littler kids. He was denied a childhood himself, and so it's important to him that kids get to be kids -- he wants to protect them from danger, but also, to a degree, from responsibility. Childhood, to Wolfwood, should be a time of playing and goofing off, and children should be protected from seeing the cruelty of the world for as long as possible.

— Pessimist: Both hopeful and a pessimist? It's true! He really wants the world to be a better place and to believe in the best of people, but deep down he doesn't think that's possible. He thinks that most people are selfish, violent, and cruel, and he also believes for a very long time that people can't change. Vash changes his mind on this eventually, but not entirely – Wolfwood stops believing that everyone is awful as deserving of their fate, but he still thinks that some people don't deserve forgiveness.

— Violent: When all you have is a hammer, everything looks like a nail. Wolfwood doesn't have a hammer but he does have a really big gun. His response to most difficult situations is to shoot his way out – this is what he was trained to do by the Eye of Michael, and it even bleeds over into his personal life. When arguing with Vash he very often yells and hits him, sometimes with significant violence (he knocks Vash down more than once during an otherwise rather mild argument).

— Self-loathing: Wolfwood is a bad person who has done bad things, and he doesn't think that his hands can ever be clean again. Even though so many of the things he's done have been things he didn't have a choice in (being raised in a cult to be an assassin meant that he's been killing for a very long time), he still believes that he had a choice in the matter. He could have refused to kill. He could have run away. But he chose to stay, and stay alive, because he was afraid to die. This choice stained his soul, and he'll carry the guilt forever.


POWERS & ABILITIES: None that will be carried over to this game. His healing powers and super strength were from canon changes that didn’t happen in this AU universe. His only current power is the power of grumpiness. For potential future regains, however, in canon he's strong. He's stupidly strong, like, can swing a motorcycle around like a baseball bat strong.

CHARACTER (AU)
CHARACTER NAME: still Nicholas D. Wolfwood.

SPECIES: Human
AGE: 23

APPEARANCE: No changes.
MODS: High tolerance to toxins

BACKGROUND:

Wolfwood's childhood sucked. An only child, without any cousins or other kids to play with, he was raised by an ecoterrorist cult to carry on their legacy of trying to get all the people to leave the planet. After the environmental disasters of the past, some people decided that humans (and to a lesser degree the other species of 'people') couldn't be trusted with the well-being of the planet. Some sects of this cult pushed for mass migration to space, and to other planets. Some became advocates for zero population growth, and some, like the sect Wolfwood was raised in, decided that the best way to save the planet was to kill all the people. Fortunately they weren't very good at their mission, and most of the cult were arrested (or died from poison exposure) before they could finish developing the chemical bombs they planned to use on major cities. Wolfwood was a teenager when the rest of the cult was arrested, and he was sent to the future space version of juvenile hall, where he was offered compassionate care and healthy socialization, all of which he shunned just as hard as he could. Killing everyone is wrong, he believes, but people everywhere are no damn good and he wants nothing to do with any of 'em.

He entered school just as soon as he was able, with the goal of leaving the planet permanently. He has no friends, no family that he'll admit to, no hobbies, no goals. He lives one day at a time, dealing with what's in front of him, and doesn't see any reason why his life will ever improve.

CREW DIVISION: Operations. Second choice: Engineering.

DIVISION APTITUDE: Wolfwood is excellent at organization and getting the most value out of scanty supplies. In canon he spends his childhood helping out in the orphanage he was raised in, so he has plenty of experience with making a meal out of scraps, jury-rigging plumbing and electrical lines, and finding ways to reuse tattered old clothes. In this AU, he was raised by an ecoterrorist organization who live in the middle of nowhere and who have almost no contact with the outside world. He’s had to make do with limited supplies and no help from anyone for his entire life, so managing supplies (and having limited human contact) is perfect for him.

SUBDIVISION: Operations: Logistical Coordinator. If he’s assigned to Engineering, please put him in Waste Management.

SAMPLES
AU WORKSHOP: Link

SAMPLES:
Waking up from cryo
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Nicholas D. Wolfwood

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